eslint: Use cwd from executable location to fix nested projects (#3222)
* Split FindNearestExecutable from FindExecutable The path searching in ale#node#FindExecutable() will be useful for eslint. Refactor it into a separate function so it can be used without regard for the state of the _use_global and _executable variables. Signed-off-by: Kevin Locke <kevin@kevinlocke.name> * eslint: Set project root from local executable Using the nearest directory with node_modules does not work correctly for nested projects where the eslint dependencies are in the outer project. For example: https://github.com/dense-analysis/ale/issues/3143#issuecomment-652452362 Adopt the behavior of SublimeLinter, which runs from project_root determined by the presence of the eslint executable in node_modules/.bin (or eslint in dependencies/devDependencies of package.json, which we can add later as necessary). See [NodeLinter#find_local_executable]. [NodeLinter#find_local_executable]: https://github.com/SublimeLinter/SublimeLinter/blob/056e6f6/lint/base_linter/node_linter.py#L109 Signed-off-by: Kevin Locke <kevin@kevinlocke.name>
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4 changed files with 50 additions and 9 deletions
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@ -1,6 +1,11 @@
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" Author: w0rp <devw0rp@gmail.com>
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" Description: Functions for working with eslint, for checking or fixing files.
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let s:executables = [
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\ 'node_modules/.bin/eslint_d',
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\ 'node_modules/eslint/bin/eslint.js',
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\ 'node_modules/.bin/eslint',
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\]
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let s:sep = has('win32') ? '\' : '/'
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call ale#Set('javascript_eslint_options', '')
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@ -30,11 +35,7 @@ function! ale#handlers#eslint#FindConfig(buffer) abort
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endfunction
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function! ale#handlers#eslint#GetExecutable(buffer) abort
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return ale#node#FindExecutable(a:buffer, 'javascript_eslint', [
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\ 'node_modules/.bin/eslint_d',
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\ 'node_modules/eslint/bin/eslint.js',
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\ 'node_modules/.bin/eslint',
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\])
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return ale#node#FindExecutable(a:buffer, 'javascript_eslint', s:executables)
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endfunction
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" Given a buffer, return a command prefix string which changes directory
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@ -44,10 +45,19 @@ function! ale#handlers#eslint#GetCdString(buffer) abort
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" By default, the project root is simply the CWD of the running process.
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" https://github.com/eslint/rfcs/blob/master/designs/2018-simplified-package-loading/README.md
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" https://github.com/dense-analysis/ale/issues/2787
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" Identify project root from presence of node_modules dir.
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"
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" If eslint is installed in a directory which contains the buffer, assume
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" it is the ESLint project root. Otherwise, use nearest node_modules.
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" Note: If node_modules not present yet, can't load local deps anyway.
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let l:executable = ale#node#FindNearestExecutable(a:buffer, s:executables)
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if !empty(l:executable)
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let l:nmi = strridx(l:executable, 'node_modules')
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let l:project_dir = l:executable[0:l:nmi - 2]
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else
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let l:modules_dir = ale#path#FindNearestDirectory(a:buffer, 'node_modules')
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let l:project_dir = !empty(l:modules_dir) ? fnamemodify(l:modules_dir, ':h:h') : ''
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endif
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return !empty(l:project_dir) ? ale#path#CdString(l:project_dir) : ''
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endfunction
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@ -12,6 +12,18 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
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return ale#Var(a:buffer, a:base_var_name . '_executable')
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endif
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let l:nearest = ale#node#FindNearestExecutable(a:buffer, a:path_list)
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if !empty(l:nearest)
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return l:nearest
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endif
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return ale#Var(a:buffer, a:base_var_name . '_executable')
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endfunction
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" Given a buffer number, a base variable name, and a list of paths to search
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" for in ancestor directories, detect the executable path for a Node program.
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function! ale#node#FindNearestExecutable(buffer, path_list) abort
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for l:path in a:path_list
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let l:executable = ale#path#FindNearestFile(a:buffer, l:path)
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@ -20,7 +32,7 @@ function! ale#node#FindExecutable(buffer, base_var_name, path_list) abort
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endif
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endfor
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return ale#Var(a:buffer, a:base_var_name . '_executable')
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return ''
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endfunction
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" Create a executable string which executes a Node.js script command with a
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test/eslint-test-files/react-app/subdir-with-package-json/node_modules/.gitkeep
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vendored
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test/eslint-test-files/react-app/subdir-with-package-json/node_modules/.gitkeep
generated
vendored
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@ -70,6 +70,25 @@ Execute(eslint.js executables should be run with node on Windows):
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\ ale#handlers#eslint#GetCommand(bufnr(''))
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endif
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Execute(eslint.js should be run from containing project with eslint):
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call ale#test#SetFilename('eslint-test-files/react-app/subdir-with-package-json/testfile.js')
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" We have to execute the file with node.
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if has('win32')
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AssertEqual
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\ ale#path#CdString(ale#path#Simplify(g:dir . '/eslint-test-files/react-app'))
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\ . ale#Escape('node.exe') . ' '
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\ . ale#Escape(ale#path#Simplify(g:dir . '/eslint-test-files/react-app/node_modules/eslint/bin/eslint.js'))
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\ . ' -f json --stdin --stdin-filename %s',
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\ ale#handlers#eslint#GetCommand(bufnr(''))
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else
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AssertEqual
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\ ale#path#CdString(ale#path#Simplify(g:dir . '/eslint-test-files/react-app'))
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\ . ale#Escape(ale#path#Simplify(g:dir . '/eslint-test-files/react-app/node_modules/eslint/bin/eslint.js'))
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\ . ' -f json --stdin --stdin-filename %s',
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\ ale#handlers#eslint#GetCommand(bufnr(''))
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endif
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Execute(eslint.js executables can be run outside project dir):
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" Set filename above eslint-test-files (which contains node_modules)
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call ale#test#SetFilename('testfile.js')
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