Working directories are now set seperately from the commands so they
can later be swapped out when running linters over projects is
supported, and also better support filename mapping for running linters
on other machines in future.
* Remove 'col' from linters where it is hardcoded to 1
When 'col' is 1, the first column will get highlighted for no reason. It
should be 0 (which is the default).
In the scalac linter there was also a check about the outcome of
`stridx`. It would set l:col to 0 if it was -1, and then it uses
`'col': l:col + 1` to convert the outcome of `stridx` to the actual
column number. This will make 'col' equals 1 when there is no match. We
can remove the check because `-1 + 1 = 0`.
* Remove outdated comments about vcol
vcol was added as a default, and the loclists that follow these comments
do not contain 'vcol' anymore
This PR first and formost implements support for dot-seperate filetypes,
a very trivial change.
This closes#132
But more importantly, this PR vastly improves the test quality for
`ale#linter#Get`. It enables us to reset the state of ale's internal
linter cache, to facilitate better testing, as well as making use of
mocked linters instead of depending on linters on disk (which may
change). In addition, a dummy linter is defined to test the autoloading
behavior.
Header guards were removed from all linters as:
* A: ale won't try and load linters if they already exist in memory
* B: we can't reset state for testing if they can't be loaded again
* First pass at optimizing ale to autoload
First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.
With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.
I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.
The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.
Please let me know what you think!
Closes#59
* Address Travis/Vint errors
For some reason, ale isn't running vint for me...
* Incorporate feedback, make fixes
Lazy-loading logic is much improved.
* Add header comments; remove incorrect workaround
* Remove unneeded plugin guards
* Fix lazy-loading linter logic
Set the wrong variable....
* Fix capitialization