* Split FindNearestExecutable from FindExecutable
The path searching in ale#node#FindExecutable() will be useful for
eslint. Refactor it into a separate function so it can be used without
regard for the state of the _use_global and _executable variables.
Signed-off-by: Kevin Locke <kevin@kevinlocke.name>
* eslint: Set project root from local executable
Using the nearest directory with node_modules does not work correctly
for nested projects where the eslint dependencies are in the outer
project. For example:
https://github.com/dense-analysis/ale/issues/3143#issuecomment-652452362
Adopt the behavior of SublimeLinter, which runs from project_root
determined by the presence of the eslint executable in node_modules/.bin
(or eslint in dependencies/devDependencies of package.json, which we can
add later as necessary). See [NodeLinter#find_local_executable].
[NodeLinter#find_local_executable]: https://github.com/SublimeLinter/SublimeLinter/blob/056e6f6/lint/base_linter/node_linter.py#L109
Signed-off-by: Kevin Locke <kevin@kevinlocke.name>
ESLint 6 loads all plugins/configs/parsers relative to the project root
which, by default, is the directory in which ESLint is invoked, as
described in [ESLint RFC 2018-simplified-package-loading].
Therefore, ALE should run ESLint from the project root, when possible,
so that dependencies will load. This commit does so.
[ESLint RFC 2018-simplified-package-loading]: https://github.com/eslint/rfcs/blob/master/designs/2018-simplified-package-loading/README.mdFixes: #2787
Signed-off-by: Kevin Locke <kevin@kevinlocke.name>