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ale/ale_linters/css/csslint.vim
Bjorn Neergaard 7f0ce89d2b First pass at optimizing ale to autoload (#80)
* First pass at optimizing ale to autoload

First off, the structure/function names should be revised a bit,
but I will wait for @w0rp's input before unifying the naming style.
Second off, the docs probably need some more work, I just did some
simple find-and-replace work.

With that said, this pull brings major performance gains for ale. On my
slowest system, fully loading ale and all its code takes around 150ms.

I have moved all of ale's autoload-able code to autoload/, and in
addition, implemented lazy-loading of linters. This brings load time on
that same system down to 5ms.

The only downside of lazy loading is that `g:ale_linters` cannot be
changed at runtime; however, it also speeds up performance at runtime by
simplfying the logic greatly.

Please let me know what you think!

Closes #59

* Address Travis/Vint errors

For some reason, ale isn't running vint for me...

* Incorporate feedback, make fixes

Lazy-loading logic is much improved.

* Add header comments; remove incorrect workaround

* Remove unneeded plugin guards

* Fix lazy-loading linter logic

Set the wrong variable....

* Fix capitialization
2016-10-10 19:51:29 +01:00

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" Author: w0rp <devw0rp@gmail.com>
" Description: This file adds support for checking CSS code with csslint.
if exists('g:loaded_ale_linters_css_csslint')
finish
endif
let g:loaded_ale_linters_css_csslint = 1
call ale#linter#Define('css', {
\ 'name': 'csslint',
\ 'executable': 'csslint',
\ 'command': g:ale#util#stdin_wrapper . ' .css csslint --format=compact',
\ 'callback': 'ale#handlers#HandleCSSLintFormat',
\})